"Illusion is no longer possible because the real is no longer possible" 

                                                                                                Jean Baudrillard

 

Alternative realities and fantastical sensory experiences have been sought after since the dawn of time.  Critics of digital sensory experiences would say that living in the digital realm is destructive to society.  In my "Digital Real" series I use a comparative analytical style to explore how images and information have become detached from their basis in reality, and reformed through layering with other images.  The information highway has become its own reality - no longer a copy or a reflection of the real.  Methods of repetition, distortion, layering and a creation of the hyper-real all serve to provide society with a new way to approach the concepts of truth, reality and knowledge.

 

I have chosen war scenes as my subject matter because of the abundance of these images in current American culture.  The images do not come from current war time efforts.  All the images began as scenes taken from a war-like video game.  The game is Call of Duty; a first-person shooter game that aimed to duplicate World War II as closely as possible.  As I played the game, I was experiencing a digital version of World War II.  My experience represents how we as a society learn new information.  The digital screen has become our window to the world.  Information from all circles can join together to create a seamless voyage of sound, imagery and information.  All aspects of our lives are effected by the ability of the digital real to include information from seemingly dis-similar sources.  This variety leads us to discoveries of similarities, and new ways of approaching truth.

 

To construct the images, as I played the game, I pressed the print screen button to save the scene.  I then used the scenes as a basis for paintings using Holbein Aquo duo oil on MDF board.  I then scanned those paintings into digital images.  From the digital world, I can manipulate and add layers of meaning to these images but keep the brushstroke and the line intact. I then have the images laser printed on to backlit signage material.  The new digital images are layered together and installed into a fluorescent lighting fixture, thus returning to its original method of display; a lighted screen.

 

The paintings and the lighted boxes are meant to be displayed together, so a comparison can be made between the images.  The opportunity to compare is not always present in the "real" world.  All of the images in my "Digital Real" series exist at different levels of detachment.  Some images have become unrecognizable in comparison with the base image.  Works stemming from the same image, share the same name.  This is because the object is the same, its the representation or perspective of the object that has changed.  The black framing works to draw together the images into a cohesive display, indicating that the painting and the lighted display share the same level of importance.  The lighted display also provides a dramatic scene of digital war-like images.  They are placed together in clusters, much like the frames of a web page or the multiple boxes of information on a TV news show.

 

  The ability of a simulated experience to increase knowledge and ethical behavior has been the catalyst for  my work.  Some in society believe that the digital experience is some how inferior to an experience outside the digital realm.  My own experience in the realm of “Call of Duty” provided me with a knowledge of a digital war ground.  Not only was there glory, but sorrow and death.  I was able to live a version of history in an engaging and active way.   Although we have historically degraded the intellectual use of the image, the future will use layers of images as the most important vehicle of intellectual communication.